Massively multiplayer dynamic content at scale requires hours of downtime.
You literally have to disconnect the servers, update them, and reconnect them.
From Activision to Epic, the biggest AAA houses cannot overcome this technical barrier. https://t.co/8pd9TegzHd
大规模多人动态内容需要数小时的停机时间。
实际上,您必须断开服务器的连接,更新它们,然后重新连接它们。
从Activision到Epic,最大的AAA公司无法克服这一技术障碍。https://t.co/8pd9TegzHd